

It's been there before packages like Maya/Softimage made a transition to lower-end hardware and

The only reason 3dsMax is so popular is that it has been there FOREVER and it has tons of plugins. Modeling, animation, rigging - you name it - other packages do it much better.ģdsMax never feels like a robust solution in any department (although you can do just about everything with it). It is my deep belief that 3dsMax is not particularly good for any specific purpose. What's you gentleman opinion about this? Do you believe that Autodesk could end axe 3DS Max as they did with Softimage, or nothing is going to happen?ĭefinitely not nonsense and what's more I occasionally find posts of a somewhat similar nature. What i've also noticed is that pretty much game dev courses here in Brazil will likely teach you Maya or in a second case, Blender, does this also happens in other countries?Ī few months ago I've googled my question and from what i've read, Maya was acutally receving more updates compared to 3DS Max, and that it took a longer time to Autodesk to give 3DS Max important updates, also the fact that Autodesk decided to release Maya LT as an budget version for indie developers instead of an 3DS Max LT could be an signal that new gamedevs are moving to Maya, and that probably the schools worldwide are favouring Maya over 3DS Max. Even UDK and the later Unreal 4 uses Maya for their oficial tutorials, or at least for some of them. Sometimes I would stumble into making of screenshots that most of the time were from 3DS Max, Maya was pretty much rare, but appearently this has started to change for newer projects (5 years or newer) that most of them have Maya in their modelling section.
#Autodesk maya 2014 release date movie
However, back at the time when I was learning Maya in an digital graphics and gamedev school, I've heard that Maya was aimed for animation and that most movie studios use it, while 3DS Max was aimed for game developers and it's aim was 3D modelling. I know that it might be controversial and I might be even talking nonsense.

Maya 2020 is now available as a standalone subscription or with a collection of end-to-end creative tools within the Autodesk Media & Entertainment Collection.
#Autodesk maya 2014 release date update
“This latest update is designed to help artists carry out their vision with greater speed, while also making the creative process more fun and engaging.” Building features driven by community feedback and making sure artists at every stage of production are able to work efficiently have been development priorities for Maya 2020,” said Chris Vienneau, senior director, Media & Entertainment products, Autodesk. “As the demand for entertainment content continues to explode, artists need tools that augment the creative process, enabling them to work faster and put their best creative foot forward. Rigging improvements: Simplify rig and character TD work with matrix-driven workflows, nodes for precisely tracking positions on deforming geometry, and a new GPU-accelerated wrap deformer.Modeling enhancements: Spend more time modeling and less time cleaning up your models, with new Remesh and Retopologize features.Viewport improvements: Interact with and select dense geometry or a large number of smaller meshes faster in the viewport and UV editors.Bifrost for Maya: Significant performance improvements, Cached Playback support, and new MPM cloth constraints bring even more power to the visual programming environment.Arnold GPU: Access Arnold 6 for production rendering on the CPU and GPU.Animation bookmarks: Mark, organize, and navigate through specific events in time and frame playback ranges.Cached Playback: Experience faster animation playback and more predictable results with new preview modes, layered dynamics caching, and more efficient caching of image planes.Over 60 animation features and updates to the graph editor and time slider.The release also includes Arnold 6, which can now be used for production rendering on both the CPU and GPU, as well as significant performance enhancements and new simulation features to Bifrost, the visual programming environment in Maya. SAN FRANCISCO, CA – Autodesk today has announced the release of Maya 2020, bringing animators, modelers, riggers, and technical artists a host of new tools and improvements that enable faster, more intuitive CG content creation from first concept to final delivery.īuilding on powerful animation features introduced in Maya 2019, Maya 2020 adds more than 60 new updates animators will notice in their day-to-day work.
